Frontline readies immersive doc for Facebook 360
The South Sudan-set film On the Brink of Famine is Frontline’s second foray into VR content, but its first on Facebook.
Pilgrim Media Group launches Zane’s World, minus crew
The unconventional travel series recently launched online, as the mediaco looks to grow its digital audience.
History launches multi-platform social media series
The A+E Networks-owned cable net has launched History Now, a digital series slated to provide a real-time look at current events.
Spinnable launches 360 sharing app
CEO Mark Demarest says the company is looking to make immersive content more accessible through mobile technology.
Cisneros looks to bring the drama to Americans
Jonathan Blum talks about the digital revolution, and why his Latino-focused media empire is now developing programming in the U.S.
Realscreen Summit ’16: VR takes time, patience and terabytes
Panelists discussed the opportunities and challenges within the VR market, which they estimated could be worth $70 to $100 billion by 2020.
Oculus unveils real-time VR rendering at Sundance
A new in-studio tool now allows animators to draw scenes in a 360 degree format, rather than creating 2D work and then adapting it.
Sundance ’16: Vrse, Google execs on VR’s next steps
Panelists at the recent festival share their thoughts on the “chicken-and-egg” scenario for VR – will quality content or affordable technology come first?
More than 200 million VR headsets to be sold by 2020: study
Recent data estimates that in the next four years the value of the global virtual reality industry will exceed $22 billion.
Modern ‘Times’: NYT looks to lead in VR space
A month after the official launch of NYT VR, associate editor Sam Dolnick talks about the outlet’s plans for news-oriented virtual reality.